Buggy is a graphics engine developed in C++, using OpenGL for the PC version and ported to Playstation 4.
A small demo, developed in C++ with OpenGL as Graphics API and with the help of ImGui make modifications in real time. It is a procedurally generated city with everything described on the video.
Low level project where we imitate the Voxel Comanche effect. Created with SDL Library. Optimized and then transferred to ARM and executed on a rasperry pi.
Low level project in which we create a heightmap from a 2D image with heights. Created with SDL Library. Optimized and then transferred to ARM and executed on a rasperry pi.
Demo created in C, based on the 1978 Space Invaders game, developed with the ESAT graphics framework (OpenGL) .
Demo created in C, based on the 1983 Jet Pac game, developed with the ESAT graphics framework (OpenGL) and the use of imGui for the UI
Small demo created using DevKitpro and C for Nintendo 3DS. In which you are a pirate and you have to escape with a treasure.
AI project based on Pac-Man, in which we have some agents and we can move them with different patterns. Developed with SFML and ImGui
Demo created with SDL and C++ . To test the operation of classes in C++ , in which we move agents around the map with the help of the UI. Funciona en Windows y Ubuntu. Use SQL to save information
Demo created in C, based on the 1980 Star Castle game, developed with the ESAT graphics framework (OpenGL) and the use of imGui for the UI
Demo created in C, based on the 1980 Moon Cresta game, developed with the ESAT graphics framework (OpenGL) .